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48 Game Reviews

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Awesome!

What you lack in personal style and animations you make up in pure ingenuity. I'm always a fan of your work, and I hope to see more well thought out puzzlegames soon.

Did anyone else catch the tribute to Tetris?

That was a pretty great game that was fun to play and gave me both a feeling of nostalgia and somewhat of a challenge. Samus is too easy, the whole game is actually too easy, but it's better balanced in difficulty than 99% of other flash games. Great job.

Oh, and I liked the tetris room. I love subtle humor.

This game bears a remarkable resemblance to...

Liqour Clock's Clocktris. It's probably using the same action script, but since he came up with it before you did, and added goofy little clocks to the blocks, I'm going to have to give you a lower score for excessive unoriginality.

Fadeliss responds:

dude i have never even seen it but what ever i jus made this out of my friends action script his name is ron. but thx anyways for the review

Wade doesn't sound very angry.

It just doesn't sound real. He's too friendly sounding. That is wade, right? It says, Voices by: Beerclock. Is Wade Beerclock? Or did Beerclock make the recordings.

LiquorClock responds:

To add more flavour to the kool-aid, I AM ACTUALY YOU DUNDUNDUNNNNNNNNN !!@!@#!@!@#!$@!1122
Kthx <33.

I think I protected this one.

I mean. It's not that bad.

It was okay. But how do you get past the one part with the six button wall panel and the door?

Well, it was beautiful.

It was one of the most dazzlingly beautiful pieces of artwork I've ever seen for a flash movie. The backgrounds, tiles, and animations were excellent, (albeit derivative from Mario) and the boss was visually staggering and impressively designed.

The gameplay kind of sucked, unfortunately. Such demanding graphics made the framerate skip even at low quality, and the gameplay never got more advanced than jump from platform to platform. It didn't really have t, admittedly, but the jumpiness of the framerate really wrecked the game.

Take Alien Hominid. It's graphics were a step down in quality, but it kept a unique style and offered seamless, awesome gameplay. The art is so beautiful that I dont' feel bad about giving it a decent score.

I think you should resubmit the final product.

This game is such an excellent piece already, and I notice that you've been updating the demo, which leads me to believe that you might put the whole game in this file. I think you should resubmit it all together when it's finished, you don't want the votes from when it was just a demo.

Anyway, the game was a lot of fun and pretty innovative for a SIM game, and I enjoyed it a lot. The main problem with the game lies in the spelling of words and some of the grammar, which is probably some of the easiest things to fix. I noticed you fixed the spelling of strength in the second update, so I'm sure in the final version, the grammar will be perfect.

Good work all around.

Weak

I could have produced a more complete summary of Chrono Trigger. (I'm not sure that's something to brag about.) Furthermore, that quiz was like reading the cliff notes to a video game. Your quiz didn't have to go along with the plot, and it wasn't even trivia, it was more along the lines of plot summary with questions. And anyone can do that.

That was cool

Good work, sir! That game was a fine one, and if I were a clock, I would be proud. Make more levels man! Yeah! Rock on.

The second greatest Ninja game on this site.

Your movie is the polar opposite of Super Ninja. While this one sports good graphics, a story, and the ability to die, it has boring gameplay mechanics, and will soon die. Super Ninja has original gameplay mechanics, and will live.

So, you should employ grappling hooks and platforms. That would rock my socks off.

I work for an insurance company

Age 38, Male

Student

U of MD, College Park

Davidsonville, MD

Joined on 1/21/03

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